Wednesday, 19 December 2012

DS: Print Development

Stage 1




Here is my first attempt at drafting a possible digipak. When drawing it, I tried to consider as much as possible how I could include imagery that represented our production as accurately as possible. I also wanted to include visual motifs, to allow the audience to recognise the artist just from the one symbol.

The visual motif I have chosen and which will be apparent throughout or printwork is the symbol including 3 birds. I have positioned this motif on the front cover and within the eye on the right hand inside sleeve. I feel this motif connotes freedom and escape, which is what our dream state stands for.

I have tried to include a contrast between the two worlds in our video, into the digipak. The front cover represents this which the divide of the page, with what I hope will be a contrasting filters on either side, combined with the subsisdary imagery and eye colouring.

The back cover will be where the majority of information can be found. mostly the track names and any others that supplement it. The inside sleeves are simple yet affective. Text is not required on these sections and therefore I have tried to make the imagery contain meaning of the concept and be influential on anyone viewing it.

Stage 2

Here is the finished front cover of the digipak. As you can see, it is very much similar to the original drawn out plan, which I feel shows how well the original image worked as it needed little editing. The alteration of hue and saturation on either side enabled us to create a contrast between the opposing sides and also colour in the left hand side eye a more lighter colour to connote the dream state, and a seeminly lifeless colour in the right eye. I also chose to include the visual motif in the top left corner, on the side that connotes the dream state.

Stage 3


I have no finished the back cover. Again, the finished product is very much similar to the original plan in the respect that the emphasis was on the text and the information it included. I also set about making it more authentic with the inclusion of the barcode and the record label logo in the bottom left. Lastly, I felt the cloud background was too similar to the front cover and showed a lack of diversity in imagery and ideas, therefore I took a shot from the video and used it as the background as I feel this is a powerful shot in the video, as it represents it well.

Final Product





HL: Candidate 6210 Navigation

Music Video

Evaluation Q1,2 & 4

Evaluation Q3

Storyboard Animatic

Print Development

Media Essay

Technical Analysis

Auteur Research

AS: Links to Questions

Candidate Number : 6269

My Individual Evaluation Questions :
Evaluation Questions 1, 2 and 4

Group Links:

Music Video

Evaluation Question 3

Group 6 Pitch

Audience Profile

Thursday, 13 December 2012

HL: Print Development (Advert)

Stage One


Here this hand drawn image is the beginnings of my Clams Casino advert; here I have decided to use a mysterious styled image to take centre stage, whilst the text and information work is around the centre piece.
The choice of font is very robust and full, which can relate to the music produced by the artist,  the title also includes aspects of wind, fire and water, linking to the song title ‘I’m God’.
The use of symmetry is also very important as you can see each review reflects each stage, I feel that the use of two star ratings and one quote gives an all-round review, meaning potential buyers get a feeling of the music without initially listening to it first.

The use of triangles also introduce a sense of trend, as the triangular shape is usually related to the trend ‘hipster’, that of whom pride themselves of self-exploration and uniqueness, meaning chill-step is a favorite of theirs.



Stage Two



The second stage of my advert development was done on Adobe Photoshop CS3 to create an appropriate and realistic music advert.

The idea of a central image is still in use; however the idea has been changed. I went for more of a distorted and colourful image that which captures the audiences’ view causing a point of interest; this image is somewhat poly-semic, due to its individuality and beauty.

Other visual motifs have been introduces, more specifically the text/style and the logo (the birds), this is going to be used in all the art work as we feel it relates well to the artist ‘Clams Casino’.


Stage Three



Here the original ideas were still be used, however I used a few elements in Photoshop which would allow me to manipulate the central image of the advert. 

The introduction of text has also filled out the bottom section, as the use of a quote/star rating is symmetrically placed making the poster more ascetically pleasing for the consumer.

The font has stayed relatively the same, with only minor changes being on the placement off the three heading items (artist name, track and logo) and also the size of each of these.



Final Product



Wednesday, 12 December 2012

Group: Storyboard Animatic Evaluation


How did you improve your performance at A2?

Our A2 animatic is a lot better when looking back at last years one, this time we decided to cut the storyboarding to the actual track we are creating a music video for, thus giving us an idea of the final product would eventually look like. The quality of the drawings are also to a much better standard meaning that the ideas put across are alot more clear, giving us a better understanding of what shots we will use to fill our narrative.


Evaluate the outcome of your animatic, what did you learn?

When evaluating our animatic it is clear that many of the shots chosen are more likely associated with a film rather then a music video, to resolve this issue the use of the low angled shots and close ups will be over exagerated giving the idea that the character is 'high'. Another aspect of our animatic was the points of information written about it, we made sure that this information was good and descriptive, meaning our ideas were clear.

Wednesday, 5 December 2012

AS: Advert - Final


  1. In what ways does your print product use, develop or challenge forms and conventions of other similar products?
One of the ways in which my print uses conventions of music advertisements is through the reviews towards the bottom of the print. These are from two newspapers and a music magazine respectively, therefore it is a realistic feature and something which you would expect to find on a music advertisement. As well as this, the image is a suitable one for the genre, because it connotes peacefulness and calm, something strongly associated with products of the chillstep genre. The image is also a tranquil scene, coinciding with the ethereal feel of the track, meaning that the advertisement uses and develops the genre.

2. How does your product link to the other print products your group has constructed? 

The other music advertisement in my group has used the same mauve colour on the background as I have on my skyline. This colour gives a relaxed and chilled feel, reflecting the conventions of the genre. Furthermore, the black set of birds at the top of the print has also been used on the other advertisement  These act as a visual motif and help the audience to identify the print productions as being the same artist. The print is illustrative of the genre, because there are direct links between the scenic picture and nature of the advertisement and the equally chilled and relaxed nature of the track. This is also true of the other print work in my group because it too has a fairly plain but effective background.

3. What other techniques have you used in the software not already mentioned?

One of the main techniques that I utilised in Photoshop was the Hue/Saturation tool. This allowed me to enrich the colours I wanted to stand out - on the skyline, and darken the ones which I wanted to be more low key - the bushes and plants surrounding the pond. I also changed the lightness on the blue of the sky and the pond, so that it turned a more mauve colour that matched the other advertisement in my group. As well as paying close attention to the blue in the picture, I felt that it was important to also emphasise the green in the photograph and in particular the green areas with trees and grass. Therefore, i decided to enrich the green in the picture so that it stood out from the skyline and the pond. By doing this, i have managed to create a visible contrast between land and the water and sky. Paying close attention to these shows how I acknowledged that the scenery of the advertisement was crucial. 


Thursday, 22 November 2012

Group: Evaluation of 2nd Shoot

Date: Sunday 19th November
Location: Tunbridge Wells Town Centre

On our second shoot all 3 of us went to Tunbridge Wells Town Centre and filmed from 3.30PM until 5.00PM.

We made good progress in filming footage for the 'urban' aspect of our music video, and manages to introduce two new characters to the storyline through various shots. This has now meant that we are beginning to develop our narrative and we're making good progress.

We have had some problems with the lack of footage we have filmed so far, but as we plan to shoot for a long time this weekend, we feel we are still ok in terms of meeting the deadline and completing our production.

Therefore, in our forthcoming shoot this weekend, we plan to film the rest of the footage we need - in both the 'dream' and the 'reality' states. We have prepared a shot list (below) so that we make the most of our time in our locations.

Group: Editing

Due to our lack of footage, which we plan to rectify this weekend, our possibilites to edit were limited. Mostly we have been condensing shots and putting them in order. However we have still managed to incorporate a few techniques.

Time Strech - We have used this technique on two occassions so far and feel it is an effective tool when attempting to add emphasis to a specific shot and slowing it down to enable to audience to analyse it more.

Fade - When shooting we were conscious we wanted to show certain characters fading out of a shot. Therefore this planning ahead allowed us to be able to fade an object or person out of a shot without distorting anything else in the frame.

Group: Planned Shot List for Shoot

Date: Saturday 24th November and Sunday 25th November
Locations:
  • Dunorlan Park
  • Tunbridge Wells Town Centre
Dunorlan Park - Dream:
·        Various Shots of Harry waking up (different height, angles and distances)
·        Several establishing shots of Area in Dunorlan – e.g. Long Shot, Pan etc.
·        Shots of Chase (throwing leaves in air) in Location before cut to Harry waking up
·        Harry seeming lost in the new location for a few shots.
·        Shots of Chase seeing Harry arriving in Dunorlan
·        Harry acknowledging Chase and beginning to follow
·        CU of Harry by Tree – Touching the tree - confused
·        Low and High angles of Harry by tree
·        Shot of Chase running away from Harry
·        Shots of Chase teasing Harry
·        POV/Pan of Chase turning to see Harry behind her
·        Variety of Shots of Chase and Harry walking up by waterfall (different heights, angles and distances)

Tunbridge Wells Town Centre - Reality:
·        Harry going through bag - finding money and headphones etc.
·        Harry going back to dealer with money he’s found – getting drugs as a result
·        Face Shots – CU’s of drug deal
·        Harry taking the drugs – back to reality
·        Sped up Shot of Harry walking through town.
·        Last Shot – focusing on a light – transition for his eyes closing – then goes to dream
·        End Shot - Chase picking Harry up off the pavement – Low angled POV – where he took the drugs.

Wednesday, 14 November 2012

AS - Music Advertisement: Stage 2

  • Above is the beginning stages of my music advertisement poster.
  • Originally I had planned to build around the idea of 'casino', but now I have made the decision to abandon this idea and to go for a more etheral and scenic themes.
  • So far I am happy with the titles and the pictures of the birds in the top right.
  • I am also happy with the quotes either side of the poster and the font for the website at the bottom.
  • I now plan to start placing images into the poster to make it more visually appealing.

Thursday, 8 November 2012

AS: Music Advertisement Initial Idea Stage 1


Initial Drawing for my Music Advertisement

  • Above is my initial drawing for my music advertisement for Clams Casino, the main centre pieces are likely to be a roulette wheel - 'Casino' and a picturesque image of a man running at sunrise - to coincide with the ethereal feel of the track.
  • The title at the top has the artist's name and the name of our chosen track, and is flanked by birds flying away - again to do with the dreamy and detached feel of the track.
  • Either side of the wheel and the man running are quotes from media institutions in order to show that the artist has gained positive reviews from the audience and critics.
  • A brief message giving the audience the information to see more from the artist and further ideas built around 'casino' with playing cards is at the bottom.

Monday, 5 November 2012

Group: Evaluation of 1st shoot

On our first shoot on the 30th of October, all 3 of us went to Dunorlan park with our female actress Chase and filmed from 2.30PM until 4.30PM. 

We filmed approximately half of our footage, nearly all being the shots required to make up the dream state. We successfully filmed shots including both Harry and Chase, and we felt we managed to portray the ideology we are aiming for through thought out shot selection and mise-en-scene.

The only obstacle we encountered was undesirable objects or people in the background of our shots. For example, in many cases we had to re-do the shots as there were people walking their dogs in the background.

For our next shoot we will try as hard as we can to select the most convenient time of day for our filming to avoid the problem we have encountered in our previous shoot.

Thursday, 25 October 2012

Group: Schedule of shooting


Date
Location
Crew/cast
Equipment
29th October
Maidstone and Dunorlan Park
DS, AS, HL and female actress
Camera, tripod and steady cam
30th October
Tunbridge Wells
DS, AS, HL and female actress
Camera, tripod and steady cam


Wednesday, 24 October 2012

Group: Concept Development

Following the feedback from our pitch, we have decided on a transitional object that will appear in both locations:

Transitional Object - iPod





  










We believe that this object is suitable for our video because its something that the normal person will carry round daily, but it will also give us scope to relate it back to the actual track itself. The iPod will promote the track through the 'dreamstate' as the mise-en-scene will show the protagonist wearing the headphones throughout the music video.

The headphones that will accompany the iPod will be :



We have chosen this because they give a feeling of distancing oneself from reality and stress due to thier size - you can immerse yourself in the music. They will appear in his dream and the reality in order to give a feel of continuity.

End of Term 1 feedback

Well done Harry, Dylan and Alex. You have produced some excellent work this term. Your inital ideas were good, but after the brave decision to change your track you have come up with an inspiring concept which provides you with opportunity and challenge. There is now the clear development of your production ideas but you still need to demonstrate how prepartion tasks support your developing ideas. During the last week of storyboarding, you will need to ensure that you update the blog in every lesson, considering how you have moved and focussed concept. Also you need to use the comment facility on the blog; you can start by reading my comments and replying to me. Also it is a good time to post any other video ideas which inspire you and get the other to comment on this too.

Thursday, 18 October 2012

Group Post: Pitch Feedback

After presenting our idea for our music video to the class we received the following feedback:

  • The audience wanted a clearer idea of the specific camera techniques we planned to use - showing that we had focus too much on the concept and had not accounted for more technical aspects. We decided that we were going to use a variety of shots: establishing shots, long shots, close ups and pans in the two different locations.
  • We received feedback that we should change the notion of drugs to something more abstract in order to enhance the video. Our audience said that they felt we should have a 'transitional object' that appears in both sets of locations - like a never ending cycle, reflecting the daily routine of our protagonist.
  • The previous idea also led us to make the decision that we wanted to re-think the dream state in our video. Instead of showing him lonely and disconnected from society because of drugs and what they entail, we have made the decision to show him being in this state chasing a seemingly 'guardian angel' type of woman.
  • The reality that the video cuts back to is most likely to be this woman he sees in his dreams picking him up off the pavement.
  • Lastly, we need to think about transitions between shots. This will encourage us to consider what makes reality.
Overall, the feedback we received has been extremely helpful. It has made us think about how our initial idea can become more abstract and enigmatic. The key to success for us is whether we can tell the storyline effectively.

Group Pitch

Monday, 15 October 2012

Storyboard - Six Key Scenes

Below is a link to our ideas for six key scenes in our music video:

Friday, 12 October 2012

HL: Media Videos - Commercial, Porn or Art?

Recently with the development of new technologies and the current instability of the music industry, many have discussed the necessity of the widely appreciated 'music video'. Is the production merely a promotional stunt to advertise the band and the new track, or is it an opportunity for a director to be praised alongside the success of the track. This question is too bold to be answered in one clear section, to help answer this question one must first split this into three categories:

Commercial

  • The band image is shown through the use of visual motifs that of which stay with the audience. Other examples similar to this also include meta-narratives which emphasise the illustrative and amplified ideas.

  • This created image is then seen a promotional stunt as the video is seen is more of an advertisement to further improve the bands takings.

  • Other features which link a video as a commercial is the excessive use of 'meat shots' which help to almost objectify the band members, creating a link between the members and the actual band.


Porn

  • In many ways music videos can also be seen as 'porn' due to the objectification of the female form, which in turn puts women in a bad light, showing men to be just fetishistic 'objectifiers'.

  • This representation of women is shown according to Erving Goffman, who analyses the use of the female body in music videos in a number of ways:

1. Artificial Look - the slim, big breasted 'beauty' that is shown in almost every single pop music video.
2. Dismemberment - Where parts of the women are displayed, usually the legs, breast and eyes.
3. Commodification - Which really focuses on the objectification of women, mainly shown by a powerful male protagonist.

  • More examples include Ritulization and Relative size however they are very similar to the points made above.

  • Other examples of theorists also include 'Laura Mulvey' who focuses on the 'Male Gaze' in music videos where the audience is forces to view the material in the eyes of a heterosexual man.

Art

  • Many videos are able to be viewed as art, this is sometime due to the clever and unique content they contain, but also by the introduction of a clever or well known artistic director, whom takes the initial idea and creates a masterpiece.

  • New technologies also give directors more power over what they shoot, some directors decide to drop the idea of filming and animate the performance/narrative all together.

  • Another reason to agree with the artistic aspect is how music videos are now being viewed more as a film, which higher production values and well written stories in most cases.
Conclusion

To conclude this question, even though music videos and the music industry are changing it still doesn't mean that we will soon lack the creative people, the ones who cut away from the bunch and create something superb and new. For this reason alone i personally and strongly believe that many music videos, not all music videos!, but many can and should be classed as art, Examples such as 'Runaway  - Kanye West' and 'Rabbit in the headlights - UNKLE' are both milestones in filmography which make something that originally was for a promotional benefit into something that can be seen and appreciated a piece of art.

HL: Institutional Conext

What role do NMT's now play in promoting artists? How has this changed traditional practice? To what extent is this an example of 'we media'

The role of NMT's has heightened in the past couple of years, examples such as web 2.0 featuring social networking sites i.e. Facebook, Twitter etc, this allowed artists the opportunity to promote not only music but also their image via the Internet.
Another advantage of this NMT is that there product is able to reach a much wider audience with very little effort due to all the advances in technology around the world.
This type of promoting activity is much different to how is used to be, where a buzz was created about the specific band through word and mouth as well as flayer's and free gigs. Now with use of the Internet network, sites such as Youtube and Soundcloud are able to feature the bands tracks with information concerning contacts. To some extent this is an example of 'we media' as the process will only work if other members choose to use the Internet and acknowledge there advertisement and tracks.


HL: Music Video Deconstruction

Arctic Monkeys - 'Fluorescent Adolescent' (2007)
Directed by Richard Ayoade

Institution and audience
This video would be consumed through music channels such as 'Kerrang' due to the channels special focus on alternative rock music, and also 'MTV' as it introduces upcoming acts and artists as well popular acts such as 'The Arctic Monkeys'. This video is very much a focused piece of viewing due to its illustrative ideas and its developing narrative. Due to this it has a sense of repeatability about it as the ideas revolving round the narrative are interesting and unique meaning that the video is able to stand out above other alternative music videos. Others may also view this music video online due to the director (Richard Ayoade) a well respected comedian & actor, whoes directing portfolio is unheard of by most people. It is clear that due to the success of 'The Arctic Monkeys' the record label 'Domino Records' would of funded the music video and other promotional texts relating to the new track and video.






The XX - 'Crystallised' (2009)
Directed by Alex Flick and Masato Riesser

Genre and Narrative
With an understanding of Goodwin's theory, one is able to understand the evident conventions and forms shown in this music video. To begin, the use of a performance piece demonstrates characteristics of the genre 'indie-rock' as it implies a sense of musicianship as well as a clear example of musical talent.

Another aspect which links to the genre, is the use of a disjunctive relationship between the lyrics and visuals as this low budget performance piece features weird and wonderful images projected over the band as they play.

In the narrative aspect of this video we see how the sound of the music is emulated by the images projected over the band, this paired with the dark background connotes a sense of mystery about the band, with some members pushed into the corner where as the main two vocalist are given prevalence.

In some aspects this video could be received as a piece of art due to its simple yet inventive ideas used in the video, which in turn relate to the band's music as it follows the convention of a normal band however its difference is how they use technology e.g. a drum sequencer instead of a drummer.

 



Frank Ocean - 'Pyramids' (2012)
Directed by Nabil

Media Language and Representation
In this music video directed by 'Nabil' the audience is shown how the media language creates a message/purpose behind the video, this 'message' refers to a social aspect rather then aspects revolving the artists image. It focuses on the social aspects of the male gender i.e. alcohol and strip clubs.
This is then backed up by the shots used, as we are shown a protagonist (Frank Ocean himself) drinking an amount of alcohol and then entering a strip club , this sense of an alcohol induced evening is represented through the use of a colourful and bright colour filter as well as an unsteady camera pan and 'shaky' meat shots.

The mise-en-scene also emulates that of an average American working man i.e. suit with an unbuttoned/loosened tie. This then is an important reference as creates a post modernistic view of the American male society. Continuing with this, we see how the artist Frank Ocean is shown to fit into many stereotypical views of the American male culture. Aspects such as drink driving and over indulgence are shown in this video. Social groups are also represented, as the strip club scene contain a variety of different men, with very different races, jobs and ethnicity's.

However the representation of women is shown to be extremely undermining, this link to the theory of Goffman et al, where the women are dismembered from the real world, the dancers are shown to be more of an object then a being. This in turn introduces ideas behind the voyeuristic and fetishistic view of women, with a main focus being on fetishistic due to the location in which the women are placed. 

Other sexualities are also marginalised again due to the scene leaving heterosexuality to been seen as almost normal, this is ironic as the artist himself has mentioned his bisexuality in an interview.  


Group: Audience Profile

Below is our Audience Profile Presentation focusing on the features of our planned audience:

Group: Brighton Reccie footage and evaluation

(Clip will go here)

Strengths: We found composing the order of the clips to be least challenging, as albeit there was no real story to the shots we composed, we were able to make some sense of them and order them accordinly. Our actual filming of the shots was also something we excelled in, as we were able to identify the angle and distance appropriate for the shot and then carry it out effectively.

Weaknesses: At times during the reccie we struggled to think of possible shots to compose. I feel this was largely down to the fact our original idea would not include any footage in the environment we were in, so we found it difficult to relate anything to our ideas. We also found it difficult to create any sort of story to our shots, and ended up just filming a collection of different types of shots, albeit this was helpful as we explored what variations of shots were effected, we still found there was no correlation between shots.


Evaluation:
  • We went to Brighton relatively unsure on what we were going to carry out on the reccie as at the time our idea had no relevance to the destination. On our way there, we concluded we would attempt to maximise the learning we could get out of the trip and agreed we would simply try out a variety of different shots and see how they worked out and if they were effective.

  • As a result of this mindset, we achieved the knowledge of which shots most conformed to the genre of our chosen track. As previously said, the location had no relevance to our track, however we gained the knowledge of which angles, distances and movements of shots would be the most effective for our track.

  • We learnt from this reccie that randomly selecting shot types is an ineffective way to produce a music video. Mise-en-scene is not enough to conform to a genre, but shot angle, distance and movement has a large role in constructing an image and a concept and therefore we discovered that shot selection would be a key part of our project.

DS: Print analysis




  • This poster by Oasis features the faces of each member of the band prominently on it - helping to advertise themselves rather than a concert or event

  • The glasses that the most prominent band member is wearing act as an easily memorable motif that can be associated with them and helps create a band image.

  • As well as the band's faces, the posrer also features various instruments, which once again relates to how the poster reflects them as a band. The muddled nature of the poster reflects the way in which the band wants to be portrayed as a typical group of spontaneous and carefree friends.

  • There is a simple block of text in black and white which reads the bands name - having this means that it is easily readable - and nothing else, all that they want is who they are, and the images to reflect this idea.

  • One sign reads 'Workers of the World Relax!'. This is connotes how Oasis wish to relate to their target audience and that the purpose of their music is to connect with their fans, and help them to escape their everyday routine.

DS: Music videos - Commerical, Porn or Art?

Much debate circulates around music videos questioning the actual purpose of them. Are they to advertise the band and their production? Or are they are a tribute and an individual production to be admired alongside the music itself? Or perhaps they’re a provocative representation of the human body in an attempt to sell more records? Each of them is represented by artist’s individual styles, constructed by their own unique motifs. The answer is unknown, but every music video is unique and more or less falls under one of these three categories.
Commerical:
  • Visual motifs and meta-narratives are used in music videos to set up an overall band image
  • The band image is designed to advertise the band and not just the song, as the meta-narrative is the overall description of the band and not just their music 
  • Narrative fuzz is then created, whereby the band can return to their narrative and even incorporate just a small part of it, and it will still be understood by their audience as their meta-narrative has already been explored and advertised
  • Another feature of a music video being commerical is the actual shots within the video. Close ups of the band members and their instruments known as 'meat shots' help put the band in the best light. This combined with giving the band prevelance helps to put the artist in their best image and sell them.

Porn:
  • The main technique which can portray music videos to be porn is the objectification of women
  • Ways in which this is done according to Erving Goffman:
  • Women being made to look artificial is often done in music video and their image doesn't properly reflect women in reality
  • Dismemberment of the female body in music videos by focusing on parts of the women such as her legs or lips, which give sexual connotations
  • Commodification where women are represented as objects to men for their own pleasure and consumption
  • Laura Mulvey talks about the 'Male Gaze' where in music videos the audience is forced to view the text in the eyes of a hetrosexual man
  • The concept of voyuerism is used a lot in music videos where the camera focuses on the sexual aspects and actions of a woman to be viewed by the audience

Art:
  • These videos are generally art in the respect that the visuals of the video are used to create a story that corresponds to the track
  • Advances in technology mean that people's imaginations are now able to be expressed through the music videos, and are no longer just clips focusing on the band, but short storys illustrating the song's meaning, just the way a piece of art does
  • Music videos are now a new outlet not to assist making money for the track. but to make money by the videos production on it's own
  • The fact music videos are becoming more like films means track can be sold largely based on the quality of the video, not just the actual music 

Conclusion:

To conclude, I personally believe music videos to be commericals. This is because even if a video is portrayed as slightly pornographic or as a piece of art, those concepts are created for a reason, to sell records. The music video accompanies the track, not the other way round, so regardless of the type of music video I believe the sole purpose of it is to give people a better understanding of the song, and help them paint a picture in their head if they struggle to do so. The music video gives a song more potency, enabling it to become more popular and consequently sell, regardless of it's defined as porn, art or a commerical.